Dirt 5

The game was developed and published by Codemasters and launched on November 6, 2020 on PC, PS4, XBO with Xbox Series and Playstation 5 versions coming out on 10th and 12th of November respectively.

Dirt 5 is built on an evolved version of the engine used by the same team for for the game Onrush. The engine was enhanced for the 9th generation of gaming consoles with the addition of ray tracing support and the ability to run at speeds of at least up to 120 fps.

PC performance benchmarks
This game has a built-in performance benchmark which allow to compare results directly between performance reviews which have used it.

The game was launched on PC in partnership with AMD.

Key performance takeaways

 * The game was updated with support for ray traced shadows with patch 4.00.
 * The game favor AMD GPUs pretty heavily.

Main console versions characteristics

 * The game uses dynamic resolution scaling to maintain the frame rate targets.
 * The game uses temporal resolution reconstruction.
 * The game provides two modes to choose from on 8th generation of consoles: "Prioritise image quality" and "Prioritise frame rate".
 * These can be seen as 30 and 60 fps modes respectively.
 * The game provides three modes to choose from on 9th generation of consoles: "Prioritise image quality", "Prioritise resolution", and "Prioritise frame rate".
 * "Prioritise image quality" increase rendering fidelity while trying to stay at 60 fps by lowering resolution.
 * "Prioritise resolution" tries to stay at resolution target and 60 fps by lowering rendering fidelity (effects and details).
 * "Prioritise frame rate" mode tries to hit 120 fps by lowering both rendering resolution and fidelity.
 * There were several issues with all modes present in the launch version of the game.
 * PS5 generally had higher image quality than XSX, in both resolutions and scene details, in all modes available. It can be argued that PS5 used the same rendering fidelity in all modes available.
 * These issues were mostly fixed in the patch 2.00 released on December 22, 2020.
 * Xbox Series S/X consoles seem to be using variable rate shading (VRS) which is absent on Playstation 5. This leads to XSX in particular having lower image quality in comparable modes and gaming scenarios.

* – denotes the result from Update 2.00 version of the game.