Godfall

Godfall is an action RPG developed by Counterplay Games and published by Gearbox Publishing on November 12, 2020. The game was released on Windows and PlayStation 5.

The game is using Epic Unreal Engine 4 and use ray tracing through DirectX Ray Tracing API to render some of in-game shadows.

PC performance benchmarks
There is a built-in performance benchmark in this game.

The game was released in a partnership with AMD.

Key performance takeaways

 * The game isn't very CPU sensitive and show no performance improvement beyond 6C/12T CPUs.
 * The game is fairly demanding of the GPU however and demonstrate performance which is quite a bit below average expectations at the moment of its launch.
 * The game is using up to 10GB of VRAM in 3840x2160 (4K) and up to 8GB in lower resolutions (1080p). 6GB seem to be the absolute minimum which the game need to run relatively good.
 * The game is favoring AMD GPUs to various degrees across the lineup.
 * Ray tracing shadows were added to the game on November 18, 2020 in a patch 2.0.95 but only for AMD GPUs which support DXR.
 * Ray tracing support on Nvidia GPUs was released on February 11, 2021 with Primal Update.

Console versions comparison
The game is exclusive to Playstation 5 at the moment of its launch.

Main console versions characteristics

 * The game doesn't seem to be using dynamic resolution scaling.
 * The only quality change between two rendering modes is the resolution.
 * "Performance mode" shows minor drops below 60 fps in cutscenes.
 * "Resolution mode" runs with unlocked framerate and there is no 30 fps cap in the game's options.
 * Loading during fast travel takes about 5-6 seconds.