Halo: Reach

Halo: Reach is a game developed by Bungie and published by Microsoft Game Studios for Xbox 360 on September 14, 2010. The game was released on Xbox One and on PC as a part of Halo: The Master Chief Collection on December 3, 2019. That release of the game was also enhanced for Xbox Series consoles at their launch.

The game is using Bungie's proprietary engine.

PC performance benchmarks
The game is running in DirectX 11 API on PC.

Key performance takeaways

 * The game is very light and can run at 60 fps on almost any modern PC.

Main console versions characteristics

 * The original game can be played on Xbox One and Series consoles via backwards compatibility or as a part of Halo: The Master Chief Collection. In case of backwards compatibility the game runs in original Xbox 360 resolution with better lock to its 30 fps target.
 * The game had some issues maintaining 30 fps on Xbox 360, with cutscenes dropping all the way down to 20 sometimes. As a result of that the game made use of adaptive vsync on Xbox 360.
 * The game is using temporal antialiasing on Xbox 360. This was updated to a post-processing variant in MCC version of the game.