Crysis Remastered

Crysis Remastered is a updated and ported to a newer version of CryEngine version of the game Crysis released back in 2007. The game was developed by Crytek and Saber Interactive and published by Crytek on PC September 18, 2020 on PC, PS4 and XBO. Nintendo Switch version has launched earlier on July 23, 2020.

The game is built on CryEngine V and features a unique, unseen in other games previously addition to the engine in the form of real time ray tracing used to render reflections.

In contrast to other games with real time ray tracing Crysis Remastered is using Crytek's own software based approach which doesn't require hardware acceleration – although the game can use ray tracing hardware on Nvidia GPUs to provide higher performance.

PC performance benchmarks
The game has a benchmark tool which can be run separately from the game's installation folder.

The game is using DirectX 11 API on PC. RT hardware on Nvidia GPUs is accessed via a specially crafted D3D11-Vulkan interop.

Key performance takeaways

 * The game is severely CPU single thread limited when running with ray tracing. This has been somewhat rectified with patches 1.2.0 and 1.3.0 and mostly solved with patch 2.1.0.
 * Highest level of detail preset ("Can it run Crysis?") is very demanding.
 * Patch 2.1.0 has introduced support for Nvidia DLSS.



Console versions comparison
The game is using dynamic resolution with temporal reconstruction.

Main console versions characteristics

 * PS4Pro and XBX have a choice from three modes: quality, performance, raytracing.
 * PS4 and XBO(S) are running performance mode graphics but with a 30 fps target.
 * Nintendo Switch version is cut down in graphical complexity compared to other versions of the game.
 * Launch version of the game have suffered from improper 30 fps lock in all 30 fps modes, including Switches'.
 * Xbox versions are running with adaptive vsync.
 * Patch 2.1 added "enhanced BC" support for 9th generation of consoles.