Mortal Shell

Main console versions characteristics

 * The game is using dynamic resolution scaling and temporal resolution reconstruction.
 * The game is using adaptive vsync which converts hitches during dips into screen tearing.
 * Launch version of the game ran the same rendering mode on PS4 and PS4Pro but this was patched later.
 * PS4Pro can still be forced to render in 1600x900 by changing its video output to 1920x1080 in system settings.
 * The game also provide an option called "Indie mode" which drops down the resolution on all consoles to 856x480.
 * PS5 version was locked at 2560x1440 resolution with zero performance issues at first and was later patched to a locked 3200x1800 which resulted in some drops in performance during heavy scenes. As of version 1.000.005 the game is using dynamic resolution scaling on PS5 too.
 * Update 1.0.1.6 has added two rendering modes for Xbox Series S.