Resident Evil Village

Resident Evil Village is a game developed and published by Capcom on May 7, 2021, for Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.

The game is made using Capcom's proprietary RE Engine.

PC performance benchmarks
The game is using DirectX 12 and DirectX Raytracing API to render some reflections and enhance its global illumination. There is no DirectX 11 option anymore.

The game was released on PC in partnership with AMD and is using several Radeon-optimized FidelityFX technologies from AMD (CAS, SPD and CACAO ).

Key performance takeaways

 * The game is favoring AMD GPUs rather heavily unless raytracing is used in which case tables turn to the opposite, with Nvidia GPUs winning most of the time.
 * "Raytracing" quality preset has some options at lower settings that the "Maximum" preset which doesn't have raytracing enabled.
 * The game's use of variable rate shading is of questionable quality.
 * The game may run out of VRAM on 8GB GPUs when using raytracing in 4K resolution.

Main console versions characteristics

 * The game doesn't seem to be using any sort of dynamic resolution scaling on any platform and is instead using a form of checkerboard rendering on thr majority of consoles and modes:
 * PS4 and PS4Pro with XBX running "Prioritize Frame Rate" mode seem to be using native rendering instead.
 * It is also possible that checkerboarding solution used is different on various consoles with resulting image quality being somewhat better on faster hardware.
 * The release version of the game runs with unlocked framerates of up to 60 fps on all platforms. There is no 30 fps cap option.
 * The release version of the game offers a choice of two modes on PS4Pro and XBX to the player: "Prioritize Resolution" or "Prioritize Frame Rate".
 * The release version of the game offers a choice of two modes on PS5 and XS have a choice between Ray Tracing being On and Off modes.